|
Cytospawn Shambler
( 7)
Creature — Elemental Mutant
(0/0)
Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains trample until end of turn.
|
|
|
Dack's Duplicate
( 4)
Creature — Shapeshifter
(0/0)
You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
|
|
|
Daghatar the Adamant
( 4)
Legendary Creature — Human Warrior
(0/0)
Vigilance Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. : Move a +1/+1 counter from target creature onto a second target creature.
|
|
|
Daily Regimen
( 1)
Enchantment — Aura
Enchant creature : Put a +1/+1 counter on enchanted creature.
|
|
|
Dakkon, Shadow Slayer
( 3)
Legendary Planeswalker — Dakkon
(0)
Dakkon, Shadow Slayer enters the battlefield with a number of loyalty counters on him equal to the number of lands you control. +1: Surveil 2. −3: Exile target creature. −6: You may put an artifact card from your hand or graveyard onto the battlefield.
|
|
|
Damning Verdict
( 5)
Sorcery
Destroy all creatures with no counters on them.
|
|
|
Danny Pink
( 4)
Legendary Creature — Human Soldier Advisor
(4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
|
|
|
Dapper Shieldmate
( 4)
Creature — Human Soldier
(2/2)
Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0.
|
|
|
Daredevil Dragster
( 3)
Artifact — Vehicle
(4/4)
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Darigaaz Reincarnated
( 7)
Legendary Creature — Dragon
(7/7)
Flying, trample, haste If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.
|
|
|
Daring Apprentice
( 3)
Creature — Human Wizard
(1/1)
, Sacrifice Daring Apprentice: Counter target spell.
|
|
|
Daring Archaeologist
( 4)
Creature — Human Artificer
(3/3)
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
Daring Fiendbonder
( 4)
Creature — Human Warlock
(5/1)
Haste Daring Fiendbonder attacks each combat if able. , Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
|
|
|
Dark Depths
( 0)
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it. : Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
|
|
|
Dark Impostor
( 3)
Creature — Vampire Assassin
(2/2)
: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it.
|
|
|
Dark Intimations
( 5)
Sorcery
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.
|
|
|
Darksteel Reactor
( 4)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game.
|
|
|
Daru Stinger
( 4)
Creature — Soldier
(1/1)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) : Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
|
|
|
Dash Hopes
( 2)
Instant
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell.
|
|
|
Dauntless Survivor
( 2)
Creature — Human Warrior
(1/1)
When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.
|
|
|
Dauthi Ghoul
( 2)
Creature — Dauthi Zombie
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
|
|
|
Dauthi Voidwalker
( 2)
Creature — Dauthi Rogue
(3/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. , Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
|
|
|
Dawn Charm
( 2)
Instant
Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.
|
|
|
Dawn of a New Age
( 2)
Enchantment
Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
|
|
|
Dawnbringer Charioteers
( 4)
Creature — Human Soldier
(2/4)
Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
|
|
|
Daxos the Returned
( 3)
Legendary Creature — Zombie Soldier
(2/2)
Whenever you cast an enchantment spell, you get an experience counter. : Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
|
|
|
Day of the Moon
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
|
|
|
Daze
( 2)
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays .
|
|
|
Dead Reveler
( 3)
Creature — Zombie
(2/3)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
|
|
|
Deadlock Trap
( 3)
Artifact
Deadlock Trap enters the battlefield tapped. When Deadlock Trap enters the battlefield, you get (two energy counters). , Pay : Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
|
|
|
Deadly Complication
( 3)
Sorcery
Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
|
|
|
Deadly Designs
( 2)
Enchantment
: Put a plot counter on Deadly Designs. Any player may activate this ability. When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
|
|
|
Deadly Grub
( 3)
Creature — Insect
(3/1)
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub dies, if it had no time counters on it, create a 6/1 green Insect creature token with shroud. (It can't be the target of spells or abilities.)
|
|
|
Deadwood Treefolk
( 6)
Creature — Treefolk
(3/6)
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
|
|
|
Dearly Departed
( 6)
Creature — Spirit
(5/5)
Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
|
|
|
Death in Heaven
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Target player mills two cards, then exiles their graveyard. III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
|
|
|
Death Kiss
( 6)
Creature — Beholder
(5/5)
Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn. : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Death Kiss becomes monstrous, goad up to X target creatures your opponents control.
|
|
|
Deathbonnet Hulk
( 0)
Creature — Fungus Horror
(3/3)
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.
|
|
|
Deathbringer Thoctar
( 6)
Creature — Zombie Beast
(3/3)
Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: It deals 1 damage to any target.
|
|
|
Death-Greeter's Champion
( 3)
Creature — Human Warrior
(2/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike
|
|
|
Deathgrip
( 2)
Enchantment
: Counter target green spell.
|
|
|
Deathmist Raptor
( 3)
Creature — Dinosaur Beast
(3/3)
Deathtouch Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
|
|
|
Death's Presence
( 6)
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
|
|
|
Deathspore Thallid
( 2)
Creature — Zombie Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
|
|
|
Deceive the Messenger
( 1)
Instant
Target creature gets -3/-0 until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
|
|
Decimator Beetle
( 5)
Creature — Insect
(4/5)
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
|
|
|
Decimator Web
( 4)
Artifact
, : Target opponent loses 2 life, gets a poison counter, then mills six cards.
|
|
|
Decisive Denial
( 2)
Instant
Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays .
|
|
|
Declaration of Naught
( 2)
Enchantment
As Declaration of Naught enters the battlefield, choose a card name. : Counter target spell with the chosen name.
|
|
|
Decoction Module
( 2)
Artifact
Whenever a creature enters the battlefield under your control, you get (an energy counter). , : Return target creature you control to its owner's hand.
|
|
|
Decomposition
( 2)
Enchantment — Aura
Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life.
|
|
|
Decorated Champion
( 2)
Creature — Elf Warrior
(2/2)
Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.
|
|
|
Deekah, Fractal Theorist
( 5)
Legendary Creature — Human Wizard
(3/3)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. : Target creature token can't be blocked this turn.
|
|
|
Deep Forest Hermit
( 5)
Creature — Elf Druid
(1/1)
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1.
|
|
|
Deep Goblin Skulltaker
( 3)
Creature — Goblin Warrior
(2/2)
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.)
|
|
|
Deepfathom Echo
( 4)
Creature — Merfolk Spirit
(4/4)
At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Deepglow Skate
( 5)
Creature — Fish
(3/3)
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
|
|
|
Deeproot Champion
( 2)
Creature — Merfolk Shaman
(1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
|
|
|
Deeproot Elite
( 2)
Creature — Merfolk Warrior
(1/1)
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
|
|
|
Defabricate
( 2)
Instant
Choose one — • Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard. • Counter target activated or triggered ability.
|
|
|
Defend the Celestus
( 4)
Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
|
|
|
Defender en-Vec
( 4)
Creature — Human Cleric
(2/4)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
|
|
|
Defiant Greatmaw
( 3)
Creature — Hippo
(4/5)
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
|
|
|
Defiant Ogre
( 6)
Creature — Ogre Warrior
(3/5)
When Defiant Ogre enters the battlefield, choose one — • Put a +1/+1 counter on Defiant Ogre. • Destroy target artifact.
|
|
|
Defiant Salvager
( 3)
Creature — Aetherborn Artificer
(2/2)
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery.
|
|
|
Defiler of Vigor
( 5)
Creature — Phyrexian Wurm
(6/6)
Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
|
|
|
Defossilize
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
|
|
|
Defy Death
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
|
|
|
Deification
( 2)
Enchantment
As Deification enters the battlefield, choose a planeswalker type. Planeswalkers you control of the chosen type have hexproof. As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.
|
|
|
Deity of Scars
( 5)
Creature — Spirit Avatar
(7/7)
Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. , Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
|
|
|
Delay
( 2)
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
|
|
|
Delaying Shield
( 4)
Enchantment
If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay .
|
|
|
Delif's Cube
( 1)
Artifact
, : This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. , Remove a cube counter from Delif's Cube: Regenerate target creature.
|
|
|
Delighted Halfling
( 1)
Creature — Halfling Citizen
(1/2)
: Add . : Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
|
|
|
Demonfire
( 1)
Sorcery
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
|
|
|
Demonic Tourist Laser
( 0)
Stickers
2 — Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) 3 — When this permanent dies, you get seven . 2 — 1/4 5 — 9/6
|
|
|
Demonlord of Ashmouth
( 4)
Creature — Demon
(5/4)
Flying When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
|
|
Den Protector
( 2)
Creature — Human Warrior
(2/1)
Creatures with power less than Den Protector's power can't block it. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Den Protector is turned face up, return target card from your graveyard to your hand.
|
|
|
Denied!
( 1)
Instant
Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.
|
|
|
Denry Klin, Editor in Chief
( 4)
Legendary Creature — Cat Advisor
(2/2)
Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it. Whenever a nontoken creature enters the battlefield under your control, if Denry has counters on it, put the same number of each kind of counter on that creature.
|
|
|
Deny Existence
( 3)
Instant
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
Deny the Divine
( 3)
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
Deny the Witch
( 4)
Instant
Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
|
|
|
Deprive
( 2)
Instant
As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell.
|
|
|
Deranged Outcast
( 2)
Creature — Human Rogue
(2/1)
, Sacrifice a Human: Put two +1/+1 counters on target creature.
|
|
|
Descendant of Masumaro
( 3)
Creature — Human Monk
(1/1)
At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
|
|
|
Descent into Avernus
( 3)
Enchantment
At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.
|
|
|
Descent into Madness
( 5)
Enchantment
At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.
|
|
|
Desecration Demon
( 4)
Creature — Demon
(6/6)
Flying At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
|
|
|
Desertion
( 5)
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
|
|
|
Destiny Spinner
( 2)
Enchantment Creature — Human
(2/3)
Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
|
|
|